Displacement on plane blender 3D
Displacement on plane blender 3D Object of tutorial : How to use displacement texture on Blender Enable Experimental Future Set On Render On Material Settings change Displacement to Both Then just set the camera and the scene In our case we use 2 plane subdivided On subdivision modifier and select adaptive * *Adaptive more close you are at the object more memory and resolution can get so be careful After that we need to UV unwrap the plane's and use a displacement texture like underneath This is Texture is created in blender internal After that get a new material and use the texture with no color data and connect it to displacement node for this material i use a mix of principled and emission shader and i use a color rump to get the light where i want it . After that i render it and i use node editor to add some glare and that was it