Create marble material in Blender 3d Cycles render engine

We going to use for Textures
- Checker Texture
- Wave Texture
- Noise Texture
- Brick Texture
- Texture Coordinate
- Mapping
- ColorRamp
- Mix Shader
- Fresnel
- Diffuse
- Glossy

I use Wave Texture and to control them i need Mapping because if i do not use different location map it be a single texture so i heed all two times.
ColorRamp is to clear the wave line do it smoother or not
To combine them i use a Checker Texture.
I also use a Brick Texture Fac for bump map the edges of the marbles
I did same thing with Noise Texture to add more detail's.
after that i combine them with a (MixRGB) and i use add.
After that thinks are simple i use a mix shader to combine two diffuse materials one darker than other and i use a Fresnel to add glossy at the end i use Brick texture for bump map and i take only the Fac because we need only the mortal after i change the values to lower so be the same size with checker texture you can set Scale to 10 like Checker texture but neet to set Brick Width and Row height to 1
We can't use only Brick texture because it use gray values values and so is not good for this tutorial.
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