Create marble material in Blender 3d Cycles render engine


Object of tutorial : How create a simple marble material without image textures.


We going to use for Textures
  • Checker Texture
  • Wave Texture
  • Noise Texture
  • Brick Texture
To control them we need
  • Texture Coordinate
  • Mapping
  • ColorRamp 
  • Mix Shader
  • Fresnel 
For Shaders
  • Diffuse
  • Glossy
This Is the final Material Node
 
I use  Wave Texture and to control them i need Mapping because if i do not use different location map it be a single texture so i heed all two times.

We need to change the Location Map of the one Texture Map use complex number like 2.1234 or 1.45123 also i change the Scale of Z axes in the exam above i use the same values better use different values.
ColorRamp is to clear the wave line do it smoother or not
To combine them i use a Checker Texture.
I also use a Brick Texture Fac for bump map the edges of the marbles
I did same thing with Noise Texture to add more detail's.
after that i combine them with a (MixRGB) and i use add.
After that thinks are simple i use a mix shader to combine two diffuse  materials one darker than other and i use a Fresnel to add glossy at the end i use Brick texture for bump map and i take only the Fac because we need only the mortal after i change the values to lower so be the same size with checker texture  you can set Scale to 10 like Checker texture but neet to set Brick Width and Row height to 1
We can't  use only Brick texture because it use gray values  values and so is not good for this tutorial.

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