Use mist in Blender 3D (blender Cycles)
For the needs of this tutorial I set a very simple scene with 2 buildings 2 images a basic floor and background Environment texture at the world just to get some pure reflections .
- Get all objects in place
- Set the camera
- Set the Light's
- Materials
- Render it
- Get to Compositor
- In the compositor i use Color Ramp and Color Balance as can you see in the picture below
- With Color Ramp control the distance and the density of the Mist (white collor = 100% density)
- With Color Balance i just give color to the Mist (I use light blue collor for mist )
- More Effects
- Also use RGBtoBW, Color Ramp, Color Balance, Sun Beams and blur effect for extra as can you see in the picture below
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