Displacement on plane blender 3D
Displacement on plane blender 3D
Object of tutorial : How to use displacement texture on Blender
Then just set the camera and the scene
In our case we use 2 plane subdivided
On subdivision modifier and select adaptive*
After that we need to UV unwrap the plane's and use a displacement texture like underneath
This is Texture is created in blender internal
After that get a new material and use the texture with no color data and connect it to displacement node for this material i use a mix of principled and emission shader and i use a color rump to get the light where i want it .
After that i render it and i use node editor to add some glare and that was it
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