Displacement on plane blender 3D

Displacement on plane blender 3D

Blender Tutorial Displacement

Object of tutorial : How to use displacement texture on Blender
  • Enable Experimental Future Set On Render
  • On Material Settings change Displacement to Both

Then just set the camera and the scene 

In our case we use 2 plane subdivided 

 
On subdivision modifier and select adaptive*

*Adaptive more close you are at the object more memory and resolution can get so be careful 

After that we need to UV unwrap the plane's and use a displacement texture like underneath


 This is Texture is created in blender internal



After that get a new material and use the texture with no color data and connect it to displacement node for this material i use a mix of principled and emission shader and i use a color rump to get the light where i want it .




 After that i render it and i use node editor to add some glare and that was it




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