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Use mist in Blender 3D (blender Cycles)

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Object of tutorial : How to use Mist in Blender 3d with blender Cycles render engine and blender compositor Enable Mist in passes Use Color Ramp to control Mist and Color Balance to give a color to the Mist. For the needs of this tutorial I set a very simple scene with  2 buildings 2 images a basic floor and background Environment texture at the world just to get some pure reflections . Get all objects in place  Set the camera Set the Light's Materials Render it Get to Compositor In the  compositor i use Color Ramp and Color Balance as can you see in the picture below  With Color Ramp  control the distance and the density of the Mist ( white collor = 100% density) With Color Balance i just give color to the Mist (I use light blue collor for mist )   More Effects Also use RGBtoBW, Color Ramp, Color Balance, Sun Beams and blur effect for extra as can you see in the picture below

Create transparent images for html use with Blender Cycles render engine

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Object of tutorial : Create transparent images for html usage with Blender 3d I use blender Cycles engine for render and blender compositor to mask and make the final result. What i use: blender download Here  (free 3d program) First we create a little studio in Blender for render our object  (use Object Index = 1) A box with 2 side of lights L and R (use "geometry>Backfacing" for no cast light out of box). White Background (simple diffuse material). Gray top  (simple diffuse material). World set to black. We place the object into the studio box and set camera for render  Setting up passes before render Then we render (my rend 450 samples) and open composer to start play with it We use Diffuse Direct-Indirect-Color and IndexOB to create a filter.For better result we add to this filter a vignette so smooth every hard cut from image i group all in vignette so i can control only what i want o...