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Showing posts from November, 2016

Create marble material in Blender 3d Cycles render engine

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Object of tutorial : How create a simple marble material without image textures. We going to use for Textures Checker Texture Wave Texture Noise Texture Brick Texture To control them we need Texture Coordinate Mapping ColorRamp  Mix Shader Fresnel  For Shaders Diffuse Glossy This Is the final Material Node   I use  Wave Texture and to control them i need Mapping because if i do not use different location map it be a single texture so i heed all two times. We need to change the Location Map of the one Texture Map use complex number like 2.1234 or 1.45123 also i change the Scale of Z axes in the exam above i use the same values better use different values. ColorRamp is to clear the wave line do it smoother or not To combine them i use a Checker Texture. I also use a Brick Texture Fac for bump map the edges of the marbles I did same thing with Noise Texture to add more detail's. after that i combine them with a (MixRGB) and i use add. After th